Attack Maneuvers
Created by Captain Cornelius Harrington on 11/17/2016 @ 5:09am
Alpha Series
Maneuvers
Alpha |
Star Fleets most basic
offensive maneuver, attack pattern Alpha involves a mostly straight on
approach to the target with some slight vectoring to the side based on the
ship's weapons compliment and the target's
movement. |
Beta |
The ship dives down between
two enemy ships, firing at least once at each of them (and hoping the will
miss it and hit each other.) |
Beta-2 |
Approaching the target
closely, the ship jinks to the starboard of the target, then dives beneath
it to emerge on its port ventral side, firing as it goes. |
Beta-3 |
The ship makes a broad arc
turn around one or more ships, attacking them as it goes. |
Beta-4 |
The ship climbs steeply,
veering to port or starboard, then quickly dives back down, firing at
targets as it goes. |
Delta |
The ship swoops up from
underneath a target to attack its vulnerable ventral side. |
Delta-2 |
The ship swoops over the
target from starboard to port, then back again from port to starboard
(sometimes diving underneath in the process) firing as it
goes. |
Delta-3 |
The ship dives straight
down at, or climbs straight up at, the target, firing forward
weapons. |
Delta-4 |
An all-out, straightforward
frontal attack. |
Delta-5 |
A long, relatively shallow
dive to one side of the target (usually whichever way allows the ship to
bring the most weapons to bear on the target, or which uses the target
ship to provide cover from other ships'
attacks). |
Kappa 0-1-0 |
From a superior position,
the ship arcs down and around its target to port, firing as it
goes. |
Kappa 0-2-0 |
The ship flies on a
carefully-calculated arc through a battlefield, firing at multiple
targets. |
Omega |
As the ship approaches the
target head-on, it jinks to one side and dives steeply from one end of it
to another. |
Omega-2 |
The ship rolls from one
side to the other, giving its weapons maximum exposure so the Tactical
officer can attack several targets. |
Omega-3 |
The ship veers back and
forth across the battlefield like a darting swallow, attacking vulnerable
targets. |
Omega-4 |
Maneuver may only be used
by ships which have four or more weapons (of any type) which they can
bring to bear on a single target. The ship swoops over or past the target
at reasonably close range, firing all available weapons in a multiple
weapon attack. |
Sierra |
The ship swoops in from an
aft dorsal angle to attack the target from behind. |
Sierra-2 |
While seeming as if it will
pass by a particular target, the ship turns to face it head-on and
attacks. |
Sierra-3 |
The ship flies
through the heart of a battle, jinking back and forth to avoid enemy
attacks as it fires at choice targets. |
Sierra-4 |
The ship comes up from
beneath the target(s) and loops up and over
it/them. |
Theta |
A longstanding favorite of
many of Starfleet's more daring officers, the Theta attack pattern works
best when the ship is outnumbered by at least three to one. The ship flies
amidst its enemies, jinking (and even rolling) so that it can use as many
of its weapons on as many targets as possible. It works best for Fighters,
Escorts, and other small ships. |
Approach Maximum Aspect |
The ship approaches its
target from an angle which gives it the most possible surface space to
fire at (with Starfleet ships, that usually means from directly above or
below, but it varies from ship to ship. |
Circumvential Attitude |
This maneuver requires two
or more ships. To use it, the ships surround a single target on as many
sides as possible, attacking it from every angle and cutting off any
attempts to escape. |
Cochrane Deceleration |
The ship decelerates
suddenly, allowing the enemy to pass so it can fire forward
weapons. |
Passive Lure |
Ship "plays dead,"
pretending to be a derelict or too badly damaged to function. The Conn
makes an Opposed Test using Shipboard Systems (Sensors) against any enemy
vessel who scans it trying to find out how badly hurt it is. |
Picard Maneuver |
Developed by Captain
Jean-Luc Picard in 2355 when he commanded the U.S.S. Stargazer, the
Picard Maneuver only works against a single target using only lateral
sensors, since it relies on a starship's ability to move at faster than
light velocities without the other ship realizing where it's gone. The
ship must start out sufficiently far enough from its target that it takes
more than five seconds for light to reach the target (since light moves at
1,500,000 km). The ship makes a microwarp burst, thus moving from its
current position to one much closer to the target before the target
realizes that the ship has moved (since the ship travels faster than the
light from its previous position). The ship drops out of warp and fires on
the target, hopefully inflicting grievous damage before it realizes what's
happened. |
Riker Maneuver |
Developed by Commander
William Riker in battle against the Son'a in 2375, the Riker Maneuver may
only be performed in regions of space filled with dangerous, combustible
substances such as metreon gas. The ship passes through the gas,
collecting it with its Bussard Ramscoops. It then flushes the ramscoops,
projecting the gas back towards pursuers or forward toward an approaching
enemy ship. The enemy's attacks, or a quick phaser blast from the
ship, ignite the gas, causing an explosion which damages the enemy ship.
|
Scraping |
This maneuver allows a ship
to temporarily knock another ship's thrusters offline. To perform it, a
ship must have active shields and brush up against the target ship, which
must also have active shields. |
Talluvian Maneuver |
This maneuver is a flexible
one designed to maneuver a ship so that its most powerful phasers are
brought to bear on the target for as long as possible. It works best with
ships which have large phaser arrays, like the Fearless-class Heavy
Cruisers. The ship flies above or below its target (depending on whether
the phaser array is ventral or dorsal) in a diagonal pattern which allows
it to fire its phaser and keep it locked on the target in continuous fire
mode. |